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feat(database): 添加多个玩家相关表的联合唯一约束 - 为player_talk表添加玩家+挖矿联合唯一索引 - 为player_task表添加玩家+任务联合唯一索引 - 为player_title表添加玩家+称号联合唯一索引 - 为player_pet表添加玩家+精灵联合唯一索引 - 为player_cdk_log表添加玩家+CDK联合唯一索引 - 为player_egg表添加玩家孵蛋联合唯一索引 - 为player_pvp表添加PVP索引 - 为player_sign_in_log表添加签到联合唯一索引 - 为player_room_house表添加房间索引 fix(user-talk): 修复获取聊天配置
122 lines
2.6 KiB
Go
122 lines
2.6 KiB
Go
package service
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import (
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"blazing/common/utils"
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"blazing/cool"
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config "blazing/modules/config/service"
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"blazing/modules/player/model"
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"github.com/gogf/gf/v2/os/gtime"
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)
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type TalkService struct {
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BaseService
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}
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func NewTalkService(id uint32) *TalkService {
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return &TalkService{
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BaseService: BaseService{userid: id,
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Service: &cool.Service{Model: model.NewTalk()},
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},
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}
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}
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func (s *TalkService) reset(flag int) {
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s.dbm(s.Model).Where("talk_id", flag).Data("count", 0, "last_reset_time", gtime.Now()).Update()
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}
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//实现挖矿次数确认
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func (s *TalkService) Cheak(mapid uint32, flag int) (int, bool) {
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m1 := s.dbm(s.Model)
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var talks *model.Talk
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m1.Where("talk_id", flag).Scan(&talks)
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if talks == nil {
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return 0, true //如果表里没有记载数据,那么就可以直接挖矿
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}
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c := config.NewTalkConfigService().GetCache(flag)
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//因为这个是挖一次更新一次,而且是实时更新的,如果更新日期是今天,那么就可以确认不用再重置,否则就需要重置挖矿记录
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if c == nil {
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return 0, false //没在地图
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}
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switch c.Limit {
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case 0:
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if !utils.IsToday(talks.LastResetTime) {
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s.reset(flag)
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return int(0), true
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}
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case 1:
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if !utils.IsWEEK(talks.LastResetTime) {
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s.reset(flag)
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return int(0), true
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}
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case 2:
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if !utils.IsMon(talks.LastResetTime) {
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s.reset(flag)
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return int(0), true
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}
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}
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if uint32(mapid) != c.MapID {
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return 0, false //没在地图
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}
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if talks.Count >= c.DailyCollectCount {
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return 0, false
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}
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return int(talks.Count), true //int(config.MaxDailyCnt - talks.Count)
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}
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func (s *TalkService) Update(flag int, count int) bool {
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// VIP 直接返回失败
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if cool.Config.ServerInfo.IsVip != 0 {
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return false
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}
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talkID := uint32(flag)
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userID := uint64(s.userid)
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db := s.dbm(s.Model)
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// 1. 获取配置上限
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cfg := config.NewTalkConfigService().GetCache(flag)
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if cfg == nil {
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return false
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}
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maxCount := int(cfg.DailyCollectCount)
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// 2. 原子操作:不存在则插入(count=0),存在则不操作
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talk := model.Talk{
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PlayerID: userID,
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TalkID: talkID,
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Count: 0, // 关键:必须初始化 count 为 0
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}
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// 唯一索引 + InsertIgnore 保证只会插入1次
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_, _ = db.Data(talk).InsertIgnore()
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// 3. 原子条件自增(只有没超上限才会增加)
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affected, err := db.
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Where("talk_id = ?", talkID).
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Where("player_id = ?", userID). // 关键:必须加 player_id 条件
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Where("count + ? <= ?", count, maxCount).
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Increment("count", count)
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if err != nil {
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return false
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}
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row, _ := affected.RowsAffected()
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// 0 行受影响 = 已达上限
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return row > 0
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}
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