Files
bl/logic/service/fight/node/hit.go

40 lines
780 B
Go

package node
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
)
// 命中前 攻击伤害结算
func (e *EffectNode) BeforHit(opp *input.Input, skill *info.SkillEntity) {
}
// 命中前 攻击伤害结算
func (e *EffectNode) AfterHit(opp *input.Input, skill *info.SkillEntity) {
}
// 命中时
func (e *EffectNode) OnHit(opp *input.Input, skill *info.SkillEntity) {
}
// miss触发
func (e *EffectNode) OnMiss(opp *input.Input, skill *info.SkillEntity) {
}
// 加算区
func (e *EffectNode) AddZone(opp *input.Input, skill *input.EffectID) {
}
//乘算区
func (e *EffectNode) MulZone(opp *input.Input, skill *input.EffectID) {
}
// 受击触发
func (this *EffectNode) AfterAttacked(opp *input.Input, skill *info.SkillEntity) {
}