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d28661e75295cfc8d91ba8d7e6e2f3230ba39041
bl/logic/service/fight
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1 d9d47b8d21 refactor(fight/effect): 封装Effect2的BeforeSkill逻辑到Prop回调中,确保正确获取敌方防御属性
2025-09-24 23:14:27 +00:00
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effect
refactor(fight/effect): 封装Effect2的BeforeSkill逻辑到Prop回调中,确保正确获取敌方防御属性
2025-09-24 23:14:27 +00:00
info
refactor(fight/effect): 重构效果触发机制,统一OnHit接口并优化伤害结算流程
2025-09-24 18:53:54 +00:00
input
refactor(fight/effect): 实现Effect9的BeforeSkill逻辑,新增Min泛型函数并优化效果叠加处理
2025-09-24 22:20:59 +00:00
md
refactor: 删除战斗模块冗余代码,增加克洛斯地心入口
2025-08-24 20:35:08 +08:00
node
refactor(fight/effect): 实现伤害计算加区和乘区逻辑,优化精灵切换效果清除机制
2025-09-24 21:39:57 +00:00
BattleAction.go
refactor(fight): 重构战斗结束逻辑,统一使用Over方法处理逃跑、掉线和超时情况
2025-09-23 16:42:10 +00:00
cmd.go
refactor: 清理代码注释,移除Java相关注解和冗余描述
2025-09-21 08:07:17 +00:00
fightc.go
refactor(fight/effect): 重构效果触发时机处理,统一命中前/后接口并移除冗余方法
2025-09-24 20:01:12 +00:00
playeraction.go
refactor(fight/effect): 实现精灵切换相关触发接口并优化效果持续时间处理
2025-09-24 20:17:44 +00:00
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