Files
bl/modules/blazing/service/user.go
昔念 174562b895 ```
feat(config): 重构配置结构并添加服务器列表支持

- 重命名PortBL字段为GameOnlineID,改进命名语义
- 添加ServerList结构体用于管理服务器配置
- 移除七牛云配置相关字段
- 更新ID生成器使用GameOnlineID参数

fix(server): 调整服务器启动参数和VIP逻辑

- 将启动参数从-port改为-id,统一参数命名
- 更新服务器启动逻辑,基于GameOnlineID获取服务器信息
- 为VIP服务器启用调试模式
- 优化端口可用性检查逻辑

refactor(model): 统一模型基类结构

- 将各模型中的*cool.Model嵌入改为Base基类
- 移除soul.go
2026-01-08 03:30:18 +08:00

58 lines
1.0 KiB
Go

package service
import (
"blazing/cool"
"github.com/gogf/gf/v2/database/gdb"
)
type BaseService struct {
userid uint32
*cool.Service
}
type UserService struct {
Talk *TalkService //挖矿
Task *TaskService //任务
Info *InfoService //信息
Pet *PetService //精灵
Item *ItemService //物品
Done *DoneService //完成
Room *RoomService
Barge *BargeService
}
func NewUserService(id uint32) *UserService {
return &UserService{
Task: NewTaskService(id),
Info: NewInfoService(id),
Pet: NewPetService(id),
Item: NewItemService(id),
Talk: NewTalkService(id),
Done: NewDoneService(id),
Room: NewRoomService(id),
Barge: NewBargeService(id),
}
}
func (s *BaseService) TestModel(m cool.IModel) *gdb.Model {
m1 := cool.DBM(m)
if s.userid != 0 {
m1.Where("player_id", s.userid)
}
m1.Where("is_vip", cool.Config.ServerInfo.IsVip)
return m1
}
func (s *BaseService) PModel(m cool.IModel) *gdb.Model {
m1 := cool.DBM(m)
if s.userid != 0 {
m1.Where("player_id", s.userid)
}
return m1
}