feat(config): 重构配置结构并添加服务器列表支持 - 重命名PortBL字段为GameOnlineID,改进命名语义 - 添加ServerList结构体用于管理服务器配置 - 移除七牛云配置相关字段 - 更新ID生成器使用GameOnlineID参数 fix(server): 调整服务器启动参数和VIP逻辑 - 将启动参数从-port改为-id,统一参数命名 - 更新服务器启动逻辑,基于GameOnlineID获取服务器信息 - 为VIP服务器启用调试模式 - 优化端口可用性检查逻辑 refactor(model): 统一模型基类结构 - 将各模型中的*cool.Model嵌入改为Base基类 - 移除soul.go
58 lines
1.0 KiB
Go
58 lines
1.0 KiB
Go
package service
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import (
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"blazing/cool"
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"github.com/gogf/gf/v2/database/gdb"
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)
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type BaseService struct {
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userid uint32
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*cool.Service
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}
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type UserService struct {
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Talk *TalkService //挖矿
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Task *TaskService //任务
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Info *InfoService //信息
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Pet *PetService //精灵
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Item *ItemService //物品
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Done *DoneService //完成
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Room *RoomService
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Barge *BargeService
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}
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func NewUserService(id uint32) *UserService {
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return &UserService{
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Task: NewTaskService(id),
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Info: NewInfoService(id),
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Pet: NewPetService(id),
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Item: NewItemService(id),
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Talk: NewTalkService(id),
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Done: NewDoneService(id),
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Room: NewRoomService(id),
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Barge: NewBargeService(id),
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}
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}
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func (s *BaseService) TestModel(m cool.IModel) *gdb.Model {
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m1 := cool.DBM(m)
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if s.userid != 0 {
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m1.Where("player_id", s.userid)
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}
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m1.Where("is_vip", cool.Config.ServerInfo.IsVip)
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return m1
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}
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func (s *BaseService) PModel(m cool.IModel) *gdb.Model {
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m1 := cool.DBM(m)
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if s.userid != 0 {
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m1.Where("player_id", s.userid)
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}
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return m1
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}
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