Files
bl/logic/service/fight/node/dagame.go
2025-09-29 02:40:35 +08:00

39 lines
632 B
Go

package node
import (
"blazing/logic/service/fight/input"
)
func (e *EffectNode) Damage_ADD(ctx input.Ctx) bool {
return true
}
func (e *EffectNode) Damage_Mul(ctx input.Ctx) bool {
return true
}
func (e *EffectNode) Damage_Floor(ctx input.Ctx) bool {
return true
}
func (e *EffectNode) Damage_DIV(ctx input.Ctx) bool {
return true
}
func (e *EffectNode) Damage_SUB(ctx input.Ctx) bool {
return true
}
func (e *EffectNode) Damage_Lock(ctx input.Ctx) bool {
return true
}
func (e *EffectNode) Damage_Locked(ctx input.Ctx) bool {
return true
}
func (e *EffectNode) Damage_Shield(ctx input.Ctx) bool {
return true
}