package node import ( "blazing/logic/service/fight/input" ) func (e *EffectNode) Damage_ADD(ctx input.Ctx) bool { return true } func (e *EffectNode) Damage_Mul(ctx input.Ctx) bool { return true } func (e *EffectNode) Damage_Floor(ctx input.Ctx) bool { return true } func (e *EffectNode) Damage_DIV(ctx input.Ctx) bool { return true } func (e *EffectNode) Damage_SUB(ctx input.Ctx) bool { return true } func (e *EffectNode) Damage_Lock(ctx input.Ctx) bool { return true } func (e *EffectNode) Damage_Locked(ctx input.Ctx) bool { return true } func (e *EffectNode) Damage_Shield(ctx input.Ctx) bool { return true }