feat(fight): 新增使用宠物物品功能 - 在Controller中新增UsePetItemInboundInfo方法,用于处理宠物物品使用请求 - 在FightI接口中添加UseItem方法定义,支持传入捕获时间和物品ID - 修改UseItemAction结构体,增加CacthTime字段以记录宠物捕获时间 - 新增UsePetItemInboundInfo结构体,定义宠物物品使用的消息格式 - 在FightC中实现UseItem方法,将使用物品的动作发送到actionChan ```
92 lines
3.0 KiB
Go
92 lines
3.0 KiB
Go
package fight
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import (
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_ "blazing/logic/service/fight/effect"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/player"
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)
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// 野怪对战包
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type FightNpcMonsterInboundInfo struct {
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Head player.TomeeHeader `cmd:"2408" struc:"[0]pad"`
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// Number 地图刷新怪物结构体对应的序号(1-9的位置序号)
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Number uint32 `fieldDesc:"地图刷新怪物结构体对应的序号 1 - 9 的位置序号" `
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}
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type ChallengeBossInboundInfo struct {
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Head player.TomeeHeader `cmd:"2411" struc:"[0]pad"`
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BossId uint32 `json:"bossId"`
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}
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type NullOutboundInfo struct {
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}
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// 准备战斗包
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type ReadyToFightInboundInfo struct {
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Head player.TomeeHeader `cmd:"2404" struc:"[0]pad"`
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}
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// 战斗逃跑
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type EscapeFightInboundInfo struct {
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Head player.TomeeHeader `cmd:"2410" struc:"[0]pad"`
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}
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// HandleFightInviteInboundInfo 处理战斗邀请的入站消息
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type HandleFightInviteInboundInfo struct {
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Head player.TomeeHeader `cmd:"2403" struc:"[0]pad"`
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UserID uint32 `json:"userId" codec:"userId,uint"` // 邀请我对战人的userid
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Flag uint32 `json:"flag" codec:"flag,uint"` // 1为同意对战 0为取消对战
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Mode info.EnumBattleMode `json:"mode" codec:"mode,uint"` // 战斗类型 1 = 1v1 2 = 6v6
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}
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type InviteToFightInboundInfo struct {
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Head player.TomeeHeader `cmd:"2401" struc:"[0]pad"`
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UserID uint32 `codec:"true"`
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// Mode 战斗类型 1 = 1v1 2 = 6v6
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Mode info.EnumBattleMode `codec:"true"`
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}
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type InviteFightCancelInboundInfo struct {
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Head player.TomeeHeader `cmd:"2402" struc:"[0]pad"`
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}
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// 2502的回复包 PVP邀请消息
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type NoteHandleFightInviteOutboundInfo struct {
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UserID uint32
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Nickname string `struc:"[16]byte"` // 固定长度16字节
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Result uint32 // 0=拒绝 1=同意 2=在线超6小时 3=无出战精灵 4=不在线
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}
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type UseSkillInInfo struct {
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Head player.TomeeHeader `cmd:"2405" struc:"[0]pad"`
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// 技能id,
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SkillId uint32
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}
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type ChangePetInboundInfo struct {
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Head player.TomeeHeader `cmd:"2407" struc:"[0]pad"`
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// CatchTime 捕捉时间
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CatchTime uint32 `json:"catchTime"`
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}
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type CatchMonsterInboundInfo struct {
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Head player.TomeeHeader `cmd:"2409" struc:"[0]pad"`
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// CapsuleId 胶囊id
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CapsuleId uint32 `json:"capsuleId" fieldDescription:"胶囊id" uint:"true"`
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}
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type LoadPercentInboundInfo struct {
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Head player.TomeeHeader `cmd:"2441" struc:"[0]pad"`
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Percent uint32 `fieldDescription:"加载百分比"`
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}
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// UsePetItemInboundInfo 对应Java的UsePetItemInboundInfo,实现InboundMessage接口
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type UsePetItemInboundInfo struct {
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Head player.TomeeHeader `cmd:"2406" struc:"[0]pad"`
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// 字段首字母大写以导出(对应Java的可访问性,配合@Data的getter/setter)
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CatchTime uint32 `description:"精灵捕获时间" codec:"catchTime"` // @UInt long 对应Go的uint32(无符号64位)
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ItemId uint32 `description:"使用的物品ID" codec:"itemId"` // 结构体标签模拟@FieldDescription和@AutoCodec注解
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Reversed1 uint32 `description:"填充字段 0" codec:"reversed1"` // reversed1对应原Java的填充字段
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}
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