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adf290ca2a7da0652735bfb4f6e3b433ecec1e5f
bl/logic/service/player
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1 8eb0a1324b fix(pet): 优化宠物面板计算逻辑,限制非首次生成时等级不超过100并简化特性生成
2025-12-11 14:34:56 +00:00
..
ai.go
feat(fight): 实现 boss 战斗中精灵特性的支持与多个新魂印效果
2025-11-26 15:25:10 +08:00
base.go
```
2025-12-06 01:41:38 +08:00
cmd.go
```
2025-11-20 21:37:37 +08:00
done.go
feat(xmlres): 更新 BOSS 配置结构并优化字段注释
2025-11-22 22:57:32 +08:00
fight.go
```
2025-11-28 00:16:51 +08:00
Monster.go
``` feat(fight): 添加尼尔尼奥变身逻辑并重构怪物生成模块
2025-12-10 13:54:51 +00:00
new.go
fix(fight): 修复战斗中属性变化与暴击判定逻辑
2025-11-20 05:57:29 +08:00
pack.go
feat(talk): 优化采集逻辑并移除冗余字典服务调用
2025-12-09 00:09:51 +08:00
pet.go
fix(pet): 优化宠物面板计算逻辑,限制非首次生成时等级不超过100并简化特性生成
2025-12-11 14:34:56 +00:00
player.go
``` feat(fight): 添加尼尔尼奥变身逻辑并重构怪物生成模块
2025-12-10 13:54:51 +00:00
save.go
fix(talk): 修改对话计数逻辑中的错误码返回值
2025-12-09 00:47:21 +08:00
server.go
fix(fight): 修复技能效果
2025-11-10 02:45:19 +00:00
wscodec.go
修复战斗
2025-11-15 22:17:43 +00:00
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