fix(pet): 修复宠物融合与删除逻辑中的数据访问问题

- 在 PET_FUSION 控制器中注释掉调试代码并修正融合时使用的捕获时间参数
- 优化 player 模块中 Pet_del 方法的切片删除逻辑,避免潜在的数据竞争
- 修复 fight loop 中对手宠物列表的错误引用
- 调整数据库查询条件,将 id 字段从关键字搜索移至精确匹配字段
- 宠物服务中添加插入失败时的重试机制,并默认 free 状态为 1
```
This commit is contained in:
2025-12-06 01:41:38 +08:00
parent da31ad3ebe
commit 852ba53350
5 changed files with 18 additions and 10 deletions

View File

@@ -15,6 +15,7 @@ func (h Controller) PetFusion(data *pet.C2S_PetFusion, c *player.Player) (result
if !c.UseCoins(1000) {
return result, errorcode.ErrorCodes.ErrSystemBusy
}
// g.Dump(c.Info.PetList)
//防止同一只
if data.Mcatchtime == data.Auxcatchtime {
@@ -37,7 +38,7 @@ func (h Controller) PetFusion(data *pet.C2S_PetFusion, c *player.Player) (result
if xmlres.PetMAP[int(Auxpetinfo.ID)].FuseSub == 0 {
return result, errorcode.ErrorCodes.ErrPokemonNotFusionReady3
}
//println(len(c.Info.PetList), data.Mcatchtime, data.Auxcatchtime, Mcatchpetinfo.CatchTime, Auxpetinfo.CatchTime)
///性格生成
var natureId int32 = -1
if Auxpetinfo.Nature == Mcatchpetinfo.Nature {
@@ -58,8 +59,11 @@ func (h Controller) PetFusion(data *pet.C2S_PetFusion, c *player.Player) (result
r := model.GenPetInfo(resid, int(dv), int(natureId), effect, -1, 1)
r.OldCatchTime = Mcatchpetinfo.CatchTime
c.Service.Pet.PetAdd(r)
c.Pet_del(Auxpetinfo.CatchTime)
c.Pet_del(Mcatchpetinfo.CatchTime)
println(len(c.Info.PetList), data.Mcatchtime, data.Auxcatchtime, Mcatchpetinfo.CatchTime, Auxpetinfo.CatchTime)
c.Pet_del(data.Auxcatchtime)
c.Pet_del(data.Mcatchtime)
//fmt.Println(len(c.Info.PetList))
// g.Dump(c.Info.PetList)
//todo材料扣除
return &pet.PetFusionInfo{
ObtainTime: r.CatchTime,

View File

@@ -76,7 +76,7 @@ func (f *FightC) battleLoop() {
f.Our.Player.(*player.Player).Service.Pet.PetAdd(&f.Opp.Player.GetInfo().PetList[0])
f.Our.Player.SendPackCmd(2409, &info.CatchMonsterOutboundInfo{
CatchTime: uint32(f.Opp.CurrentPet.Info.CatchTime),
CatchTime: uint32(f.Opp.Player.GetInfo().PetList[0].CatchTime),
PetId: uint32(f.Opp.CurrentPet.ID),
})
//f.Reason = 0 //清空

View File

@@ -51,13 +51,15 @@ func (f *baseplayer) FindPet(CatchTime uint32) (int, *model.PetInfo, bool) {
})
}
func (f *Player) Pet_del(CatchTime uint32) {
//println("删除精灵1", CatchTime)
index, _, ok := f.FindPet(CatchTime)
if ok {
f.Info.PetList = append(f.Info.PetList[:index], f.Info.PetList[index+1:]...)
// println("删除精灵", CatchTime)
copy(f.Info.PetList[index:], f.Info.PetList[index+1:])
f.Info.PetList = f.Info.PetList[:len(f.Info.PetList)-1]
f.Service.Pet.Pet_del(CatchTime)
}
f.Service.Pet.Pet_del(CatchTime)
}
// // 计算整数的二进制1的个数Integer.bitCount

View File

@@ -308,7 +308,8 @@ func NewBaseSysUserService() *BaseSysUserService {
Extend: func(ctx g.Ctx, m *gdb.Model) *gdb.Model {
return m.Group(`base_sys_user.id`)
},
KeyWordField: []string{"username", "email", "id"},
KeyWordField: []string{"username", "email"},
FieldEQ: []string{"id"},
},
},
}

View File

@@ -67,6 +67,7 @@ func (s *PetService) PetAdd(y *model.PetInfo) {
_, err := m1.Insert(player)
if err != nil {
fmt.Println("添加失败id自增1继续添加")
y.CatchTime += 1 //自增保持时间排序
continue
}
@@ -111,12 +112,12 @@ func NewPetService(userid uint32) *PetService {
if userId != 10001 {
return [][]interface{}{
{"player_id", userId, true},
{"free", 0, true},
{"free", 1, true},
}
} else {
return [][]interface{}{
{"player_id", userId, true},
{"free", 0, true},
{"free", 1, true},
}
}