35 lines
711 B
Go
35 lines
711 B
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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)
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// Effect 498: {0}回合内致命一击概率上升1/{1}
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type Effect498 struct {
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RoundEffectArg0Base
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}
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func (e *Effect498) ActionStart(a, b *action.SelectSkillAction) bool {
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//fmt.Println(e.Ctx().SkillEntity)
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if e.Ctx().SkillEntity == nil {
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return true
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}
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if e.Ctx().SkillEntity.Category() == info.Category.STATUS {
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return true
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}
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if !e.Ctx().Opp.StatEffect_Exist(input.StatusSleep) {
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return true
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}
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e.Ctx().SkillEntity.XML.CritRate += int(e.Args()[1].IntPart())
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 498, &Effect498{})
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}
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