package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" ) // Effect 498: {0}回合内致命一击概率上升1/{1} type Effect498 struct { RoundEffectArg0Base } func (e *Effect498) ActionStart(a, b *action.SelectSkillAction) bool { //fmt.Println(e.Ctx().SkillEntity) if e.Ctx().SkillEntity == nil { return true } if e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } if !e.Ctx().Opp.StatEffect_Exist(input.StatusSleep) { return true } e.Ctx().SkillEntity.XML.CritRate += int(e.Args()[1].IntPart()) return true } func init() { input.InitEffect(input.EffectType.Skill, 498, &Effect498{}) }