Files
bl/logic/service/fight/effect/422.go
xinian 875ad668aa
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feat: 实现战斗效果逻辑和接口重构
2026-03-28 21:57:22 +08:00

37 lines
771 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// Effect 422: 附加所造成伤害值{0}%的固定伤害
type Effect422 struct {
node.EffectNode
}
func (e *Effect422) Skill_Use() bool {
damageDone := e.Ctx().Our.SumDamage
percent := e.Args()[0].Div(alpacadecimal.NewFromInt(100)) // X%
additionalDamage := damageDone.Mul(percent)
if additionalDamage.Cmp(alpacadecimal.NewFromInt(0)) > 0 {
damageZone := &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: additionalDamage,
}
e.Ctx().Opp.Damage(e.Ctx().Our, damageZone)
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 422, &Effect422{})
}