2026-03-08 10:34:23 +08:00
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package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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"github.com/alpacahq/alpacadecimal"
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)
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2026-03-28 21:57:22 +08:00
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// Effect 422: 附加所造成伤害值{0}%的固定伤害
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2026-03-08 10:34:23 +08:00
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type Effect422 struct {
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node.EffectNode
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}
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2026-03-08 20:07:59 +08:00
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func (e *Effect422) Skill_Use() bool {
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2026-03-08 10:34:23 +08:00
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damageDone := e.Ctx().Our.SumDamage
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percent := e.Args()[0].Div(alpacadecimal.NewFromInt(100)) // X%
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additionalDamage := damageDone.Mul(percent)
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if additionalDamage.Cmp(alpacadecimal.NewFromInt(0)) > 0 {
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damageZone := &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: additionalDamage,
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}
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e.Ctx().Opp.Damage(e.Ctx().Our, damageZone)
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 422, &Effect422{})
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}
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