39 lines
866 B
Go
39 lines
866 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// Effect 504: {0}%令对手害怕,若没有触发害怕效果,则对手{1}
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type Effect504 struct {
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node.EffectNode
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}
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func (e *Effect504) OnSkill() bool {
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chance := e.Args()[0].IntPart()
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success, _, _ := e.Input.Player.Roll(int(chance), 100)
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if success {
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// 令对手害怕
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fearEffect := e.CarrierInput().InitEffect(input.EffectType.Status, int(info.PetStatus.Fear))
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if fearEffect != nil {
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e.TargetInput().AddEffect(e.CarrierInput(), fearEffect)
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}
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} else {
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for i, effectId := range e.SideEffectArgs[1:] {
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if effectId != 0 {
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e.TargetInput().SetProp(e.CarrierInput(), int8(i), int8(effectId))
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}
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}
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 504, &Effect504{})
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}
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