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bl/logic/service/fight/effect/504.go

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// Effect 504: {0}%令对手害怕,若没有触发害怕效果,则对手{1}
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type Effect504 struct {
node.EffectNode
}
func (e *Effect504) OnSkill() bool {
chance := e.Args()[0].IntPart()
success, _, _ := e.Input.Player.Roll(int(chance), 100)
if success {
// 令对手害怕
fearEffect := e.CarrierInput().InitEffect(input.EffectType.Status, int(info.PetStatus.Fear))
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if fearEffect != nil {
e.TargetInput().AddEffect(e.CarrierInput(), fearEffect)
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}
} else {
for i, effectId := range e.SideEffectArgs[1:] {
if effectId != 0 {
e.TargetInput().SetProp(e.CarrierInput(), int8(i), int8(effectId))
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}
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}
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 504, &Effect504{})
}