Files
bl/modules/config/service/pet.go
昔念 81c16590d6 ```
feat(pet): 实现宠物展示功能和稀有宠物塔配置

- 添加PetDisplay字段到Player结构体,用于管理宠物展示状态
- 实现PlayerShowPet方法,支持宠物展示逻辑,包括设置展示标识、
  检查宠物存在性并返回相应错误码
- 在Space中添加RefreshUserInfo方法,用于刷新用户信息并应用
  宠物展示信息到SimpleInfo
- 扩展SimpleInfo结构体,添加PetRide字段用于宠物骑乘标识
2026-04-01 02:48:09 +08:00

50 lines
932 B
Go

package service
import (
"blazing/cool"
"blazing/modules/config/model"
)
type PetRewardService struct {
*cool.Service
}
func NewPetRewardService() *PetRewardService {
return &PetRewardService{
&cool.Service{
Model: model.NewPetReward(),
ListQueryOp: &cool.QueryOp{
FieldEQ: []string{"is_egg"},
},
PageQueryOp: &cool.QueryOp{
FieldEQ: []string{"is_egg"},
},
},
}
}
func (s *PetRewardService) GetEgg() model.PetReward {
var item model.PetReward
dbm_nocache_noenable(s.Model).Where("is_egg", 1).OrderRandom().Limit(1).Scan(&item)
return item
}
func (s *PetRewardService) AllEgg() []model.PetReward {
var item []model.PetReward
dbm_nocache_noenable(s.Model).Where("is_egg", 1).Scan(&item)
return item
}
func (s *PetRewardService) Get(id uint32) *model.PetReward {
if id == 0 {
return nil
}
var item *model.PetReward
dbm_notenable(s.Model).Where("id", id).Scan(&item)
return item
}