昔念
f58463c0d4
ci/woodpecker/push/my-first-workflow Pipeline was successful
```
feat(fight_boss): 优化怪物战斗掉落逻辑
- 将随机数生成方法从 grand.Intn(2) + 1 替换为更直观的 grand.N(1, 2)
- 为闪亮怪物奖励添加随机数量机制,从固定1个改为1
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