184 lines
3.9 KiB
Go
184 lines
3.9 KiB
Go
# Boss Script(HookAction)接入说明
|
||
|
||
日期:2026-04-05
|
||
|
||
## 1. 执行流程
|
||
|
||
1. 先执行战斗效果链 `HookAction()`
|
||
2. 执行脚本 `hookAction(hookaction)`
|
||
3. 用脚本返回值决定是否继续出手
|
||
4. 脚本可直接调用 Go 绑定函数:`useSkill()`、`switchPet()`
|
||
|
||
## 2. JS 可调用的 Go 函数
|
||
|
||
1. `useSkill(skillId: number)`
|
||
2. `switchPet(catchTime: number)`
|
||
|
||
## 3. `hookaction` 参数字段
|
||
|
||
基础字段:
|
||
|
||
1. `hookaction.hookaction: boolean`
|
||
2. `hookaction.round: number`
|
||
3. `hookaction.is_first: boolean`
|
||
4. `hookaction.our: { pet_id, catch_time, hp, max_hp } | null`
|
||
5. `hookaction.opp: { pet_id, catch_time, hp, max_hp } | null`
|
||
6. `hookaction.skills: Array<{ skill_id, pp, can_use }>`
|
||
|
||
AttackValue 映射字段(重点):
|
||
|
||
1. `hookaction.our_attack`
|
||
2. `hookaction.opp_attack`
|
||
|
||
结构:
|
||
|
||
```ts
|
||
{
|
||
skill_id: number;
|
||
attack_time: number;
|
||
is_critical: number;
|
||
lost_hp: number;
|
||
gain_hp: number;
|
||
remain_hp: number;
|
||
max_hp: number;
|
||
state: number;
|
||
offensive: number;
|
||
status: number[]; // 对应 AttackValue.Status[20]
|
||
prop: number[]; // 对应 AttackValue.Prop[6]
|
||
}
|
||
```
|
||
|
||
其中:
|
||
|
||
- `prop` 索引:`[攻, 防, 特攻, 特防, 速度, 命中]`
|
||
- 对应值 `> 0` 代表强化,`< 0` 代表下降,`0` 代表无变化
|
||
|
||
返回值:
|
||
|
||
- `true`:继续行动
|
||
- `false`:阻止行动
|
||
- 不返回:默认回退到 `hookaction.hookaction`
|
||
|
||
## 4. 脚本示例
|
||
|
||
### 4.1 判断对方是否存在强化(你问的这个)
|
||
|
||
```js
|
||
function hookAction(hookaction) {
|
||
if (!hookaction.hookaction) return false;
|
||
|
||
var oppAtk = hookaction.opp_attack;
|
||
var oppHasBuff = false;
|
||
if (oppAtk && oppAtk.prop) {
|
||
for (var i = 0; i < oppAtk.prop.length; i++) {
|
||
if (oppAtk.prop[i] > 0) {
|
||
oppHasBuff = true;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (oppHasBuff) {
|
||
// 对方有强化时,放一个针对技能
|
||
useSkill(5001);
|
||
return true;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
```
|
||
|
||
### 4.2 判断对方是否有异常状态
|
||
|
||
```js
|
||
function hookAction(hookaction) {
|
||
if (!hookaction.hookaction) return false;
|
||
|
||
var oppAtk = hookaction.opp_attack;
|
||
var hasStatus = false;
|
||
if (oppAtk && oppAtk.status) {
|
||
for (var i = 0; i < oppAtk.status.length; i++) {
|
||
if (oppAtk.status[i] > 0) {
|
||
hasStatus = true;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
if (!hasStatus) {
|
||
// 没有异常时尝试上异常
|
||
useSkill(6002);
|
||
}
|
||
|
||
return true;
|
||
}
|
||
```
|
||
|
||
## 5. Monaco 类型提示
|
||
|
||
```ts
|
||
import * as monaco from "monaco-editor";
|
||
|
||
monaco.languages.typescript.javascriptDefaults.setCompilerOptions({
|
||
allowNonTsExtensions: true,
|
||
checkJs: true,
|
||
target: monaco.languages.typescript.ScriptTarget.ES2020,
|
||
});
|
||
|
||
monaco.languages.typescript.javascriptDefaults.addExtraLib(
|
||
`
|
||
interface BossHookPetContext {
|
||
pet_id: number;
|
||
catch_time: number;
|
||
hp: number;
|
||
max_hp: number;
|
||
}
|
||
|
||
interface BossHookSkillContext {
|
||
skill_id: number;
|
||
pp: number;
|
||
can_use: boolean;
|
||
}
|
||
|
||
interface BossHookAttackContext {
|
||
skill_id: number;
|
||
attack_time: number;
|
||
is_critical: number;
|
||
lost_hp: number;
|
||
gain_hp: number;
|
||
remain_hp: number;
|
||
max_hp: number;
|
||
state: number;
|
||
offensive: number;
|
||
status: number[];
|
||
prop: number[];
|
||
}
|
||
|
||
interface BossHookActionContext {
|
||
hookaction: boolean;
|
||
round: number;
|
||
is_first: boolean;
|
||
our: BossHookPetContext | null;
|
||
opp: BossHookPetContext | null;
|
||
skills: BossHookSkillContext[];
|
||
our_attack: BossHookAttackContext | null;
|
||
opp_attack: BossHookAttackContext | null;
|
||
}
|
||
|
||
declare function hookAction(hookaction: BossHookActionContext): boolean;
|
||
declare function HookAction(hookaction: BossHookActionContext): boolean;
|
||
declare function hookaction(hookaction: BossHookActionContext): boolean;
|
||
|
||
declare function useSkill(skillId: number): void;
|
||
declare function switchPet(catchTime: number): void;
|
||
`,
|
||
"ts:boss-script.d.ts"
|
||
);
|
||
```
|
||
|
||
## 6. 后端代码
|
||
|
||
- 脚本执行器与函数绑定:`modules/config/model/boss_pet.go`
|
||
- AI 出手转发与上下文构建:`logic/service/fight/input/ai.go`
|
||
|