feat(pet): 实现宠物展示功能和稀有宠物塔配置 - 添加PetDisplay字段到Player结构体,用于管理宠物展示状态 - 实现PlayerShowPet方法,支持宠物展示逻辑,包括设置展示标识、 检查宠物存在性并返回相应错误码 - 在Space中添加RefreshUserInfo方法,用于刷新用户信息并应用 宠物展示信息到SimpleInfo - 扩展SimpleInfo结构体,添加PetRide字段用于宠物骑乘标识
61 lines
1.3 KiB
Go
61 lines
1.3 KiB
Go
package player
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import (
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"blazing/common/data"
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spaceinfo "blazing/logic/service/space/info"
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"blazing/modules/player/model"
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)
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type PetDisplayState struct {
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Flag uint32
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CatchTime uint32
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PetID uint32
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Dv uint32
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ShinyInfo []data.GlowFilter
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SkinID uint32
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}
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func (p *Player) SetPetDisplay(flag uint32, petInfo *model.PetInfo) {
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if flag == 0 || petInfo == nil {
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p.PetDisplay = PetDisplayState{}
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return
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}
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p.PetDisplay = PetDisplayState{
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Flag: flag,
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CatchTime: petInfo.CatchTime,
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PetID: petInfo.ID,
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Dv: petInfo.Dv,
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ShinyInfo: append([]data.GlowFilter(nil), petInfo.ShinyInfo...),
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SkinID: petInfo.SkinID,
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}
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}
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func (p *Player) ApplyPetDisplayInfo(out *spaceinfo.SimpleInfo) {
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if out == nil {
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return
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}
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out.SpiritTime = 0
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out.SpiritID = 0
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out.PetDV = 0
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out.ShinyLen = 0
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out.ShinyInfo = nil
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out.PetSkin = 0
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out.PetRide = 0
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if p.PetDisplay.CatchTime == 0 || p.PetDisplay.PetID == 0 || p.PetDisplay.Flag == 0 {
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return
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}
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out.SpiritTime = p.PetDisplay.CatchTime
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out.SpiritID = p.PetDisplay.PetID
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out.PetDV = p.PetDisplay.Dv
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out.ShinyInfo = append([]data.GlowFilter(nil), p.PetDisplay.ShinyInfo...)
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out.ShinyLen = uint32(len(out.ShinyInfo))
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out.PetSkin = p.PetDisplay.SkinID
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if p.PetDisplay.Flag == 2 {
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out.PetRide = 2
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}
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}
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