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5a8d84ed407014fe0e7bdf453f77561ededcb455
bl/logic/service/fight
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1 5a8d84ed40 refactor(fight/effect): 重构效果触发时机处理,统一命中前/后接口并移除冗余方法
2025-09-24 20:01:12 +00:00
..
effect
refactor(fight/effect): 重构效果触发时机处理,统一命中前/后接口并移除冗余方法
2025-09-24 20:01:12 +00:00
info
refactor(fight/effect): 重构效果触发机制,统一OnHit接口并优化伤害结算流程
2025-09-24 18:53:54 +00:00
input
refactor(fight/effect): 重构效果触发时机处理,统一命中前/后接口并移除冗余方法
2025-09-24 20:01:12 +00:00
md
refactor: 删除战斗模块冗余代码,增加克洛斯地心入口
2025-08-24 20:35:08 +08:00
node
refactor(fight/effect): 重构效果触发时机处理,统一命中前/后接口并移除冗余方法
2025-09-24 20:01:12 +00:00
BattleAction.go
refactor(fight): 重构战斗结束逻辑,统一使用Over方法处理逃跑、掉线和超时情况
2025-09-23 16:42:10 +00:00
cmd.go
refactor: 清理代码注释,移除Java相关注解和冗余描述
2025-09-21 08:07:17 +00:00
fightc.go
refactor(fight/effect): 重构效果触发时机处理,统一命中前/后接口并移除冗余方法
2025-09-24 20:01:12 +00:00
playeraction.go
```
2025-09-24 12:40:13 +08:00
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