Files
bl/modules/config/model/tower_600.go
昔念 c056fdcebc ```
fix(fight): 修正任务完成奖励参数

- 将PlayerFightBoss中CompletedTask的奖励参数从0改为100
- 确保战斗胜利时玩家能获得正确的任务完成奖励

refactor(fight_tawor): 移除废弃的暗黑portal逻辑

- 删除已过时的CMD 2424相关代码
- 移除不必要的暗黑portal开启逻辑

refactor(config): 修正勇敢之塔配置表名

- 将Tower600Config的表名从
2026-01-02 04:55:59 +08:00

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package model
import (
"blazing/cool"
)
// 表名常量定义:勇者之塔配置表
const (
TableNameBraveTowerConfig = "brave_tower_config" // 勇者之塔配置表核心记录层数、BOSS数组、奖励物品/精灵)
)
// Tower600Config 勇者之塔核心配置模型(结构简洁,无额外专属字段)
type Tower600Config struct {
BaseTowerConfig
}
// -------------------------- 核心配套方法(结构与试炼之塔完全一致)--------------------------
func (*Tower600Config) TableName() string {
return TableNameBraveTowerConfig
}
func (*Tower600Config) GroupName() string {
return "default"
}
func New600TowerConfig() *Tower600Config {
return &Tower600Config{
BaseTowerConfig: NewBaseTowerConfig(),
}
}
// -------------------------- 表结构自动同步 --------------------------
func init() {
cool.CreateTable(&Tower600Config{})
}