```
fix(fight): 修正任务完成奖励参数 - 将PlayerFightBoss中CompletedTask的奖励参数从0改为100 - 确保战斗胜利时玩家能获得正确的任务完成奖励 refactor(fight_tawor): 移除废弃的暗黑portal逻辑 - 删除已过时的CMD 2424相关代码 - 移除不必要的暗黑portal开启逻辑 refactor(config): 修正勇敢之塔配置表名 - 将Tower600Config的表名从
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@@ -137,7 +137,7 @@ func (h Controller) PlayerFightBoss(data *fight.ChallengeBossInboundInfo, p *pla
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fight.NewFight(p, ai, func(foi *info.FightOverInfo) {
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if taskID != 0 {
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if foi.Reason == 0 && foi.WinnerId == p.Info.UserID {
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p.CompletedTask(taskID, 0)
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p.CompletedTask(taskID, 100)
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}
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}
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@@ -52,12 +52,6 @@ func (h Controller) FreshChoiceFightLevel(data *fight.C2S_FRESH_CHOICE_FIGHT_LEV
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c.Info.CurrentFreshStage = utils.Max(c.Info.CurrentFreshStage, 1)
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c.Info.CurrentStage = utils.Max(c.Info.CurrentStage, 1)
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if data.Head.CMD == 2424 {
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c.SendPackCmd(data.Head.CMD, &fight.S2C_OPEN_DARKPORTAL{
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CurBossID: 10,
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})
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return nil, -1
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}
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if data.Level > 0 {
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switch data.Head.CMD {
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case 2428: //试炼之塔
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@@ -16,7 +16,7 @@ type Tower600Config struct {
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// -------------------------- 核心配套方法(结构与试炼之塔完全一致)--------------------------
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func (*Tower600Config) TableName() string {
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return TableNamedARKTowerConfig
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return TableNameBraveTowerConfig
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}
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func (*Tower600Config) GroupName() string {
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