Files
bl/logic/controller/user.go
2025-11-16 20:30:17 +00:00

125 lines
3.7 KiB
Go

package controller
import (
"blazing/common/socket/errorcode"
"blazing/cool"
"blazing/logic/service/common"
"blazing/logic/service/player"
"blazing/logic/service/space"
"blazing/logic/service/user"
"github.com/jinzhu/copier"
)
// UserSimInfo 根据用户ID获取模拟用户信息
// data: 包含用户ID的输入信息
// c: 玩家对象
// 返回: 模拟用户信息及错误码
func (h Controller) UserSimInfo(data *user.SimUserInfoInboundInfo, c *player.Player) (result *user.SimUserInfoOutboundInfo, err errorcode.ErrorCode) {
ret := &user.SimUserInfoOutboundInfo{}
copier.Copy(ret, c.Service.Info.Person(data.UserId))
return ret, 0
}
// UserMoreInfo 获取用户的更多信息。
// data: 包含用户ID的输入信息。
// c: 当前玩家对象。
// 返回: 包含用户更多信息的输出结果和错误码。
func (h Controller) UserMoreInfo(data *user.MoreUserInfoInboundInfo, c *player.Player) (result *user.MoreUserInfoOutboundInfo, err errorcode.ErrorCode) {
ret := &user.MoreUserInfoOutboundInfo{}
info := c.Service.Info.Person(data.UserId)
copier.Copy(ret, info)
//todo 待实现
return ret, 0
}
func (h Controller) Aimat(data *user.AimatInboundInfo, c *player.Player) (result *user.AimatOutboundInfo, err errorcode.ErrorCode) {
defer space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, player common.PlayerI) bool {
ret := &user.AimatOutboundInfo{
ItemId: data.ItemId,
Point: data.Point,
ShootType: data.ShootType,
UserId: c.Info.UserID,
}
data.Head.Result = 0
player.SendPack(data.Head.Pack(ret))
return false
})
return nil, -1
}
func (h Controller) Chat(data *user.ChatInboundInfo, c *player.Player) (result *user.ChatOutboundInfo, err errorcode.ErrorCode) {
defer space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, v common.PlayerI) bool {
result = &user.ChatOutboundInfo{
Message: string([]byte(data.Message)[:data.MessageLen-1]),
SenderNickname: c.Info.Nick,
SenderId: c.Info.UserID,
}
result.Message = cool.Filter.Replace(result.Message, '*')
data.Head.Result = 0
v.SendPack(data.Head.Pack(result))
return false
})
return nil, -1
}
func (h Controller) ChangePlayerColor(data *user.ChangeColorInboundInfo, c *player.Player) (result *user.ChangeColorOutboundInfo, err errorcode.ErrorCode) {
if !c.UseCoins(200) { //如果花不了200,直接返回
return
}
c.Info.Color = data.Color
c.Info.Texture = 0
defer space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, v common.PlayerI) bool {
data.Head.Result = 0
result = &user.ChangeColorOutboundInfo{
UserId: c.Info.UserID,
Color: data.Color,
Coins: c.Info.Coins,
Texture: c.Info.Texture,
}
v.SendPack(data.Head.Pack(result))
return false
})
return nil, -1
}
func (h Controller) ChangePlayerDoodle(data *user.ChangeDoodleInboundInfo, c *player.Player) (result *user.ChangeDoodleOutboundInfo, err errorcode.ErrorCode) {
if !c.UseCoins(200) { //如果花不了200,直接返回
return
}
c.Info.Texture = data.Id
c.Info.Color = data.Color
defer space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, v common.PlayerI) bool {
data.Head.Result = 0
result = &user.ChangeDoodleOutboundInfo{
UserId: c.Info.UserID,
Color: c.Info.Color,
Coins: c.Info.Coins,
Texture: c.Info.Texture,
}
v.SendPack(data.Head.Pack(result))
return false
})
return nil, -1
}
func (h Controller) ChangeNONOColor(data *user.ChangeNONOColorInboundInfo, c *player.Player) (result *user.ChangeNONOColorOutboundInfo, err errorcode.ErrorCode) {
//c.Info.Coins -= 200
c.Info.NONO.Color = data.Color
result = &user.ChangeNONOColorOutboundInfo{
Sataus: c.Info.UserID,
Color: c.Info.Color,
}
return result, 0
}