package controller import ( "blazing/common/socket/errorcode" "blazing/cool" "blazing/logic/service/common" "blazing/logic/service/player" "blazing/logic/service/space" "blazing/logic/service/user" "github.com/jinzhu/copier" ) // UserSimInfo 根据用户ID获取模拟用户信息 // data: 包含用户ID的输入信息 // c: 玩家对象 // 返回: 模拟用户信息及错误码 func (h Controller) UserSimInfo(data *user.SimUserInfoInboundInfo, c *player.Player) (result *user.SimUserInfoOutboundInfo, err errorcode.ErrorCode) { ret := &user.SimUserInfoOutboundInfo{} copier.Copy(ret, c.Service.Info.Person(data.UserId)) return ret, 0 } // UserMoreInfo 获取用户的更多信息。 // data: 包含用户ID的输入信息。 // c: 当前玩家对象。 // 返回: 包含用户更多信息的输出结果和错误码。 func (h Controller) UserMoreInfo(data *user.MoreUserInfoInboundInfo, c *player.Player) (result *user.MoreUserInfoOutboundInfo, err errorcode.ErrorCode) { ret := &user.MoreUserInfoOutboundInfo{} info := c.Service.Info.Person(data.UserId) copier.Copy(ret, info) //todo 待实现 return ret, 0 } func (h Controller) Aimat(data *user.AimatInboundInfo, c *player.Player) (result *user.AimatOutboundInfo, err errorcode.ErrorCode) { defer space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, player common.PlayerI) bool { ret := &user.AimatOutboundInfo{ ItemId: data.ItemId, Point: data.Point, ShootType: data.ShootType, UserId: c.Info.UserID, } data.Head.Result = 0 player.SendPack(data.Head.Pack(ret)) return false }) return nil, -1 } func (h Controller) Chat(data *user.ChatInboundInfo, c *player.Player) (result *user.ChatOutboundInfo, err errorcode.ErrorCode) { defer space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, v common.PlayerI) bool { result = &user.ChatOutboundInfo{ Message: string([]byte(data.Message)[:data.MessageLen-1]), SenderNickname: c.Info.Nick, SenderId: c.Info.UserID, } result.Message = cool.Filter.Replace(result.Message, '*') data.Head.Result = 0 v.SendPack(data.Head.Pack(result)) return false }) return nil, -1 } func (h Controller) ChangePlayerColor(data *user.ChangeColorInboundInfo, c *player.Player) (result *user.ChangeColorOutboundInfo, err errorcode.ErrorCode) { if !c.UseCoins(200) { //如果花不了200,直接返回 return } c.Info.Color = data.Color c.Info.Texture = 0 defer space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, v common.PlayerI) bool { data.Head.Result = 0 result = &user.ChangeColorOutboundInfo{ UserId: c.Info.UserID, Color: data.Color, Coins: c.Info.Coins, Texture: c.Info.Texture, } v.SendPack(data.Head.Pack(result)) return false }) return nil, -1 } func (h Controller) ChangePlayerDoodle(data *user.ChangeDoodleInboundInfo, c *player.Player) (result *user.ChangeDoodleOutboundInfo, err errorcode.ErrorCode) { if !c.UseCoins(200) { //如果花不了200,直接返回 return } c.Info.Texture = data.Id c.Info.Color = data.Color defer space.GetSpace(c.Info.MapID).User.Range(func(playerID uint32, v common.PlayerI) bool { data.Head.Result = 0 result = &user.ChangeDoodleOutboundInfo{ UserId: c.Info.UserID, Color: c.Info.Color, Coins: c.Info.Coins, Texture: c.Info.Texture, } v.SendPack(data.Head.Pack(result)) return false }) return nil, -1 } func (h Controller) ChangeNONOColor(data *user.ChangeNONOColorInboundInfo, c *player.Player) (result *user.ChangeNONOColorOutboundInfo, err errorcode.ErrorCode) { //c.Info.Coins -= 200 c.Info.NONO.Color = data.Color result = &user.ChangeNONOColorOutboundInfo{ Sataus: c.Info.UserID, Color: c.Info.Color, } return result, 0 }