feat(config): 添加RPC端口和游戏端口配置项 在配置结构体中新增了RPC端口和游戏端口字段,并更新了配置文件以支持多端口监听。同时, 调整了服务器端口选择逻辑,优先使用默认端口,不再生成随机端口。 refactor(server): 移除随机端口生成逻辑 删除了随机端口生成及相关依赖,端口选择改为从预定义列表中查找可用端口,提高端口分配的 可控性和稳定性。 fix(fight): 注释掉未实现的panic语句 为避免程序运行时因未实现逻辑导致崩溃,注释掉了Turn_Start和Fight_Start中的panic调用, 并添加了相关注释说明后续需实现的内容。 chore(config): 更新默认配置参数 更新了服务器地址、端口、数据库连接信息及Redis配置,确保开发环境配置正确。 ```
125 lines
3.1 KiB
Go
125 lines
3.1 KiB
Go
package rpc
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import (
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"blazing/common/data/share"
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"blazing/cool"
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"blazing/modules/base/service"
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"context"
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"fmt"
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"log"
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"net/http"
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"github.com/filecoin-project/go-jsonrpc"
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"github.com/gogf/gf/v2/util/gconv"
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)
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var rpcport = gconv.String(cool.Config.RPC)
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var clientmap = make(map[uint16]*ClientHandler) //客户端map
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var clientidmap = make(map[uint16]uint16) //客户端map
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//var usermap = make(map[int]int) //用户->客户端的map
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// Define the client handler interface
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type ClientHandler struct {
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KickPerson func(uint32) error //踢人,这里是返回具体的logic
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QuitSelf func(int) error //关闭服务器进程
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}
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// Define the server handler
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type ServerHandler struct{}
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// 实现踢人
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func (h *ServerHandler) Kick(ctx context.Context, userid uint32) error {
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useid1, err := share.ShareManager.GetUserOnline(userid)
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if err != nil {
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return fmt.Errorf("user not found")
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}
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cl, ok := clientmap[useid1]
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if ok {
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return cl.KickPerson(userid) //实现指定服务器踢人
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}
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return fmt.Errorf("获取数据失败")
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}
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// 注册logic服务器
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func (h *ServerHandler) RegisterLogic(ctx context.Context, id, port uint16) error {
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//TODO 待修复滚动更新可能导致的玩家可以同时在旧服务器和新服务器同时在线的bug
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revClient, ok := jsonrpc.ExtractReverseClient[ClientHandler](ctx)
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if !ok {
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return fmt.Errorf("no reverse client")
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}
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aa, ok := clientidmap[id]
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if ok { //如果已经存在且这个端口已经被存过
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t := clientmap[aa]
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t.QuitSelf(0)
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}
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clientmap[port] = &revClient
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clientidmap[id] = port
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return nil
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}
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func StartServer() {
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// create a new server instance
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rpcServer := jsonrpc.NewServer(jsonrpc.WithReverseClient[ClientHandler](""))
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rpcServer.Register("", &ServerHandler{})
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cool.Loger.Debug(context.Background(), "jsonrpc server start")
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// go time.AfterFunc(3000, func() {
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// testjsonrpc()
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// })
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err := http.ListenAndServe("0.0.0.0"+rpcport, rpcServer)
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cool.Loger.Debug(context.Background(), "jsonrpc server fail", err)
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}
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var closer jsonrpc.ClientCloser
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func StartClient(id, port uint16, callback any) *struct {
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Kick func(uint32) error
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RegisterLogic func(uint16, uint16) error
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} {
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var rpcaddr, _ = service.NewBaseSysParamService().DataByKey(context.Background(), "server_ip")
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closer1, err := jsonrpc.NewMergeClient(context.Background(),
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"ws://"+rpcaddr+rpcport, "", []interface{}{
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&RPCClient,
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}, nil, jsonrpc.WithClientHandler("", callback),
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jsonrpc.WithReconnFun(func() { RPCClient.RegisterLogic(id, port) }),
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)
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if err != nil {
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log.Fatalf("Failed to create client: %v", err)
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}
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//if port != 0 { //注册logic
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RPCClient.RegisterLogic(id, port)
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//}
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closer = closer1
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return &RPCClient
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}
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// 关闭客户端
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func CloseClient() {
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if closer != nil {
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closer()
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}
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}
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// Setup RPCClient with reverse call handler
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var RPCClient struct {
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Kick func(uint32) error //踢人
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RegisterLogic func(uint16, uint16) error
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// UserLogin func(int32, int32) error //用户登录事件
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// UserLogout func(int32, int32) error //用户登出事件
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}
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