87 lines
2.3 KiB
Go
87 lines
2.3 KiB
Go
package controller
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import (
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"blazing/common/data/socket"
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"blazing/common/socket/errorcode"
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"blazing/common/socket/handler"
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"math/rand"
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"time"
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"blazing/logic/service/fight"
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"blazing/logic/service/fight/info"
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"blazing/modules/blazing/model"
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"github.com/jinzhu/copier"
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)
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func (h Controller) OnPlayerFightNpcMonster(data *info.FightNpcMonsterInboundInfo, c *socket.Player) (result *info.NullOutboundInfo, err errorcode.ErrorCode) {
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c.IsFighting = true
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ttt := info.NoteReadyToFightInfo{
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OwnerID: data.Head.UserID,
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FightId: 3,
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}
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copier.Copy(&ttt.OurInfo, &c.Info)
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len := len(c.Info.PetList)
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ttt.OurPetList = make([]info.ReadyFightPetInfo, len)
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for i := 0; i < len; i++ {
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err := copier.CopyWithOption(&ttt.OurPetList[i], &c.Info.PetList[i], copier.Option{IgnoreEmpty: true, DeepCopy: true})
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if err != nil {
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panic(err)
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}
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}
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ttt.OpponentInfo = info.FightUserInfo{UserID: 0}
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refpet := c.OgreInfo.Data[data.Number]
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dv := rand.New(rand.NewSource(time.Now().UnixNano())).Intn(32)
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mo := model.GenPetInfo(refpet.Id, uint32(dv), 0, 1006, refpet.Shiny, refpet.Lv)
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ttt.OpponentPetList = make([]info.ReadyFightPetInfo, 1)
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err1 := copier.CopyWithOption(&ttt.OpponentPetList[0], &mo, copier.Option{IgnoreEmpty: true, DeepCopy: true})
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if err1 != nil {
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panic(err)
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}
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fight.NewFight(&ttt, c) //把两个玩家都传进去
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return nil, -1
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}
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// 准备战斗
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func (h Controller) OnReadyToFight(data *info.ReadyToFightInboundInfo, c *socket.Player) (result *info.NullOutboundInfo, err errorcode.ErrorCode) {
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fight.ReadyFight(c)
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return nil, -1
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}
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// 接收战斗或者取消战斗的包
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func (h Controller) OnPlayerHandleFightInvite(data *info.HandleFightInviteInboundInfo, c *socket.Player) (result *info.NullOutboundInfo, err errorcode.ErrorCode) {
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return nil, -1
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}
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// 使用技能包
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func (h Controller) UseSkill(data *info.UseSkillInboundInfo, c *socket.Player) (result *info.NullOutboundInfo, err errorcode.ErrorCode) {
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return nil, 0
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}
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// 战斗逃跑
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func (h Controller) Escape(data *info.EscapeFightInboundInfo, c *socket.Player) (result *info.NullOutboundInfo, err errorcode.ErrorCode) {
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defer func() {
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//战斗结束Escape
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ttt := handler.NewTomeeHeader(2506, c.Info.UserID)
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c.SendPack(ttt.Pack(&info.FightOverInfo{
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Reason: 0,
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}))
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c.IsFighting = false
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}()
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return nil, 0
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}
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