package controller import ( "blazing/common/data/socket" "blazing/common/socket/errorcode" "blazing/common/socket/handler" "math/rand" "time" "blazing/logic/service/fight" "blazing/logic/service/fight/info" "blazing/modules/blazing/model" "github.com/jinzhu/copier" ) func (h Controller) OnPlayerFightNpcMonster(data *info.FightNpcMonsterInboundInfo, c *socket.Player) (result *info.NullOutboundInfo, err errorcode.ErrorCode) { c.IsFighting = true ttt := info.NoteReadyToFightInfo{ OwnerID: data.Head.UserID, FightId: 3, } copier.Copy(&ttt.OurInfo, &c.Info) len := len(c.Info.PetList) ttt.OurPetList = make([]info.ReadyFightPetInfo, len) for i := 0; i < len; i++ { err := copier.CopyWithOption(&ttt.OurPetList[i], &c.Info.PetList[i], copier.Option{IgnoreEmpty: true, DeepCopy: true}) if err != nil { panic(err) } } ttt.OpponentInfo = info.FightUserInfo{UserID: 0} refpet := c.OgreInfo.Data[data.Number] dv := rand.New(rand.NewSource(time.Now().UnixNano())).Intn(32) mo := model.GenPetInfo(refpet.Id, uint32(dv), 0, 1006, refpet.Shiny, refpet.Lv) ttt.OpponentPetList = make([]info.ReadyFightPetInfo, 1) err1 := copier.CopyWithOption(&ttt.OpponentPetList[0], &mo, copier.Option{IgnoreEmpty: true, DeepCopy: true}) if err1 != nil { panic(err) } fight.NewFight(&ttt, c) //把两个玩家都传进去 return nil, -1 } // 准备战斗 func (h Controller) OnReadyToFight(data *info.ReadyToFightInboundInfo, c *socket.Player) (result *info.NullOutboundInfo, err errorcode.ErrorCode) { fight.ReadyFight(c) return nil, -1 } // 接收战斗或者取消战斗的包 func (h Controller) OnPlayerHandleFightInvite(data *info.HandleFightInviteInboundInfo, c *socket.Player) (result *info.NullOutboundInfo, err errorcode.ErrorCode) { return nil, -1 } // 使用技能包 func (h Controller) UseSkill(data *info.UseSkillInboundInfo, c *socket.Player) (result *info.NullOutboundInfo, err errorcode.ErrorCode) { return nil, 0 } // 战斗逃跑 func (h Controller) Escape(data *info.EscapeFightInboundInfo, c *socket.Player) (result *info.NullOutboundInfo, err errorcode.ErrorCode) { defer func() { //战斗结束Escape ttt := handler.NewTomeeHeader(2506, c.Info.UserID) c.SendPack(ttt.Pack(&info.FightOverInfo{ Reason: 0, })) c.IsFighting = false }() return nil, 0 }