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bl/logic/service/user/chat.go
2026-04-04 05:12:30 +08:00

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package user
import "blazing/logic/service/common"
type ChatInboundInfo struct {
Head common.TomeeHeader `cmd:"2102" struc:"skip"`
Reserve uint32 `json:"reserve" fieldDescription:"填充 默认值为0" uint:"true"`
MessageLen uint32 `struc:"sizeof=Message"`
Message string `json:"message" fieldDescription:"消息内容, 结束符为utf-8的数字0"` // 消息内容包含utf-8空字符('\x00')作为结束符
}
type ChatOutboundInfo struct {
SenderId uint32 `description:"发送人的米米号" codec:"uint"`
SenderNickname string `struc:"[16]byte" default:"seer" json:"nick"` // 固定16字节的字符串对应@ArraySerialize注解
ToId uint32 `description:"可能是私聊用的 公屏发送时为0" codec:"uint"`
MessageLen uint32 `struc:"sizeof=Message"`
Message string `description:"这里的内容没有结束符" codec:"string"` // String -> string
}
type ChangeColorInboundInfo struct {
Head common.TomeeHeader `cmd:"2063" struc:"skip"`
Color uint32 `codec:"color"` // 更改的颜色 rgb
}
type ChangeColorOutboundInfo struct {
UserId uint32 `codec:"userId"` // 更改人的用户id
Color uint32 `codec:"color"` // 前端发来的更改的颜色rgb值
Texture uint32 `codec:"texture"` // 大概是当前的涂装 by 7
Coins int64 `struc:"uint32"`
}
type ChangeDoodleInboundInfo struct {
Head common.TomeeHeader `cmd:"2062" struc:"skip"`
Id uint32 `codec:"id"` // 涂鸦ID
Color uint32 `codec:"color"` // 前端发来的更改的颜色rgb值
}
type ChangeDoodleOutboundInfo struct {
UserId uint32 `codec:"userId"` // 更改人的userid
Color uint32 `codec:"color"` // 使用前端发的id 从itemInfo中获得
Texture uint32 `codec:"texture"` // 使用前端发的id 从itemInfo中获得
Coins int64 `struc:"uint32"`
}
type ChangeNONOColorInboundInfo struct {
Head common.TomeeHeader `cmd:"9012" struc:"skip"`
Color uint32 `codec:"color"` // 更改的颜色 rgb
}
type ChangeNONOColorOutboundInfo struct {
UserID uint32 `codec:"userId"` // 更改人的用户id
Color uint32 `codec:"color"` // 前端发来的更改的颜色rgb值
}
// C2SDanceAction 前端发送给后端的舞蹈动作请求结构体
// 对应 C# 的 C2S_DANCE_ACTION
type C2SDanceAction struct {
Head common.TomeeHeader `cmd:"2103" struc:"skip"`
// Reserve 固定参数(值为 10001
Reserve uint32 `struc:"uint32,big"`
// Type 动作类型3 = 蹲下)
Type uint32 `struc:"uint32,big"`
}
type S2CDanceAction struct {
// UserID 玩家ID
UserID uint32 `struc:"uint32,big"`
// Type 动作类型(透传前端的 type3 = 蹲下)
Type uint32 `struc:"uint32,big"`
}
type C2SPEOPLE_TRANSFROM struct {
Head common.TomeeHeader `cmd:"2111" struc:"skip"`
// Reserve uint32// 固定参数(值为 10001
SuitID uint32 `struc:"uint32,big"`
}
type S2CPEOPLE_TRANSFROM struct {
// UserID 玩家ID
UserID uint32 `struc:"uint32,big"`
// Type 动作类型(透传前端的 type3 = 蹲下)
SuitID uint32 `struc:"uint32,big"`
}