feat(friend): 添加好友系统功能实现 完善好友管理功能,包括添加好友、回复好友请求、删除好友等操作, 同时优化了相关数据结构和接口定义。 BREAKING CHANGE: 调整了黑名单数据结构,将BlackInfo从结构体改为uint32数组 ```
61 lines
1.2 KiB
Go
61 lines
1.2 KiB
Go
package service
|
|
|
|
import (
|
|
"blazing/cool"
|
|
"blazing/modules/player/model"
|
|
"context"
|
|
|
|
"github.com/gogf/gf/v2/frame/g"
|
|
)
|
|
|
|
type BargeService struct {
|
|
BaseService
|
|
}
|
|
|
|
func NewBargeService(id uint32) *BargeService {
|
|
return &BargeService{
|
|
|
|
BaseService: BaseService{userid: id,
|
|
|
|
Service: &cool.Service{Model: model.NewPetBargeListInfo()},
|
|
},
|
|
}
|
|
|
|
}
|
|
|
|
func (s *BargeService) Update(petid uint32, isskill bool) {
|
|
|
|
if cool.Config.ServerInfo.IsVip != 0 {
|
|
cool.Logger.Info(context.TODO(), "测试服不消耗物品玩家数据", s.userid)
|
|
return
|
|
}
|
|
if t, _ := s.PModel(s.Model).Where("pet_id", petid).Exist(); t {
|
|
if isskill {
|
|
s.PModel(s.Model).Where("pet_id", petid).Increment("killed_count", 1)
|
|
} else {
|
|
s.PModel(s.Model).Where("pet_id", petid).Increment("catched_count", 1)
|
|
}
|
|
|
|
} else {
|
|
|
|
r := g.Map{
|
|
"player_id": s.userid,
|
|
"pet_id": petid,
|
|
}
|
|
|
|
if isskill {
|
|
r["killed_count"] = 1
|
|
} else {
|
|
r["catched_count"] = 1
|
|
}
|
|
s.PModel(s.Model).Data(r).Insert()
|
|
}
|
|
|
|
}
|
|
func (s *BargeService) Get(start, end uint32) []model.PetBargeListInfo {
|
|
var Barges []model.PetBargeListInfo
|
|
s.PModel(s.Model).WhereBetween("pet_id", start, end).Scan(&Barges)
|
|
return Barges
|
|
|
|
}
|