Files
bl/modules/player/service/Barge.go

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package service
import (
"blazing/cool"
"blazing/modules/player/model"
"context"
"github.com/gogf/gf/v2/frame/g"
)
type BargeService struct {
BaseService
}
func NewBargeService(id uint32) *BargeService {
return &BargeService{
BaseService: BaseService{userid: id,
Service: &cool.Service{Model: model.NewPetBargeListInfo()},
},
}
}
func (s *BargeService) Update(petid uint32, isskill bool) {
if cool.Config.ServerInfo.IsVip != 0 {
cool.Logger.Info(context.TODO(), "测试服不消耗物品玩家数据", s.userid)
return
}
if t, _ := s.PModel(s.Model).Where("pet_id", petid).Exist(); t {
if isskill {
s.PModel(s.Model).Where("pet_id", petid).Increment("killed_count", 1)
} else {
s.PModel(s.Model).Where("pet_id", petid).Increment("catched_count", 1)
}
} else {
r := g.Map{
"player_id": s.userid,
"pet_id": petid,
}
if isskill {
r["killed_count"] = 1
} else {
r["catched_count"] = 1
}
s.PModel(s.Model).Data(r).Insert()
}
}
func (s *BargeService) Get(start, end uint32) []model.PetBargeListInfo {
var Barges []model.PetBargeListInfo
s.PModel(s.Model).WhereBetween("pet_id", start, end).Scan(&Barges)
return Barges
}