feat(pet): 实现宠物展示功能和稀有宠物塔配置 - 添加PetDisplay字段到Player结构体,用于管理宠物展示状态 - 实现PlayerShowPet方法,支持宠物展示逻辑,包括设置展示标识、 检查宠物存在性并返回相应错误码 - 在Space中添加RefreshUserInfo方法,用于刷新用户信息并应用 宠物展示信息到SimpleInfo - 扩展SimpleInfo结构体,添加PetRide字段用于宠物骑乘标识
80 lines
1.6 KiB
Go
80 lines
1.6 KiB
Go
package service
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import (
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"blazing/common/data"
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"blazing/cool"
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"blazing/modules/config/model"
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"github.com/gogf/gf/v2/util/grand"
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)
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type ItemService struct {
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*cool.Service
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}
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// 实现物品数量的获取
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func (s *ItemService) GetItem(id uint32) *model.ItemGift {
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var item *model.ItemGift
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dbm_notenable(s.Model).Where("id", id).Scan(&item)
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return item
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}
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func (s *ItemService) GetItemCount(id uint32) data.ItemInfo {
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var item model.ItemGift
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var res data.ItemInfo
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dbm_notenable(s.Model).Where("id", id).Scan(&item)
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if item.ItemID == 0 {
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return res
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}
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res.ItemId = item.ItemID
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res.ItemCnt = item.ItemMinCount
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if item.ItemMaxCount != 0 {
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res.ItemCnt = int64(grand.N(int(item.ItemMinCount), int(item.ItemMaxCount)))
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}
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return res
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}
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func (s *ItemService) AllEgg() []model.ItemGift {
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var item []model.ItemGift
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dbm_notenable(s.Model).Where("is_egg", 1).Scan(&item)
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return item
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}
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func (s *ItemService) GetEgg(count int) []data.ItemInfo {
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var item []model.ItemGift
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dbm_notenable(s.Model).Where("is_egg", 1).Scan(&item)
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var res []data.ItemInfo
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for i := 0; i < count; i++ {
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v := item[grand.Intn(len(item))]
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if v.ItemMaxCount != 0 {
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v.ItemMinCount = int64(grand.N(int(v.ItemMinCount), int(v.ItemMaxCount)))
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res = append(res, data.ItemInfo{ItemId: v.ItemID, ItemCnt: v.ItemMinCount})
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}
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}
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return res
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}
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func NewItemService() *ItemService {
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return &ItemService{
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&cool.Service{
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Model: model.NewItemGift(),
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ListQueryOp: &cool.QueryOp{
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FieldEQ: []string{"is_egg"},
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},
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PageQueryOp: &cool.QueryOp{
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KeyWordField: []string{"remark"},
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FieldEQ: []string{"is_egg"},
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},
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},
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}
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}
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