fix(fight/effect): 修复技能命中时间判断逻辑 - 修正了Effect72中技能命中时间的判断条件 - 将e.Ctx().SkillEntity.AttackTime改为e.Ctx().AttackTime - 保持代码逻辑的一致性和正确性 ```
44 lines
737 B
Go
44 lines
737 B
Go
package effect
|
||
|
||
import (
|
||
"blazing/logic/service/fight/info"
|
||
"blazing/logic/service/fight/input"
|
||
"blazing/logic/service/fight/node"
|
||
|
||
"github.com/alpacahq/alpacadecimal"
|
||
)
|
||
|
||
/**
|
||
* 如果此回合miss,则立即死亡
|
||
*/
|
||
type Effect72 struct {
|
||
node.EffectNode
|
||
}
|
||
|
||
func init() {
|
||
ret := &Effect72{}
|
||
|
||
input.InitEffect(input.EffectType.Skill, 72, ret)
|
||
|
||
}
|
||
|
||
// SkillHit 命中之后
|
||
func (e *Effect72) SkillHit() bool {
|
||
|
||
if e.Ctx().SkillEntity == nil {
|
||
return true
|
||
}
|
||
|
||
if e.Ctx().AttackTime != 0 {
|
||
return true
|
||
}
|
||
|
||
e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{
|
||
Type: info.DamageType.True,
|
||
Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurrentPet.Info.Hp)),
|
||
})
|
||
e.Ctx().Our.CurrentPet.NotAlive = true
|
||
|
||
return true
|
||
}
|