Files
bl/logic/service/fight/effect/effect_72.go
昔念 aafdb6238f ```
fix(fight/effect): 修复技能命中时间判断逻辑

- 修正了Effect72中技能命中时间的判断条件
- 将e.Ctx().SkillEntity.AttackTime改为e.Ctx().AttackTime
- 保持代码逻辑的一致性和正确性
```
2026-01-04 22:11:56 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
/**
* 如果此回合miss则立即死亡
*/
type Effect72 struct {
node.EffectNode
}
func init() {
ret := &Effect72{}
input.InitEffect(input.EffectType.Skill, 72, ret)
}
// SkillHit 命中之后
func (e *Effect72) SkillHit() bool {
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().AttackTime != 0 {
return true
}
e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.True,
Damage: alpacadecimal.NewFromInt(int64(e.Ctx().Our.CurrentPet.Info.Hp)),
})
e.Ctx().Our.CurrentPet.NotAlive = true
return true
}