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bl/logic/service/fight/effect/effect_79.go
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根据提供的code differences信息,我无法看到具体的代码变更内容。由于code differences部分为空白,我将提供一个通用的示例格式:
```
docs(readme): 更新文档说明

- 添加了项目使用说明
- 补充了配置项解释
- 修正了错误的示例代码
```

注意:由于没有具体的代码差异信息,无法生成准确的commit
2026-03-09 22:36:30 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
/**
* 损失1/2的体力提升自身的能力
*/
type Effect79 struct {
node.EffectNode
}
func init() {
input.InitEffect(input.EffectType.Skill, 79, &Effect79{})
}
// 命中之后
// 特攻+2速度+1命中+1
func (e *Effect79) OnSkill() bool {
e.Ctx().Our.SetProp(e.Ctx().Our, 2, 2)
e.Ctx().Our.SetProp(e.Ctx().Our, 4, 1)
e.Ctx().Our.SetProp(e.Ctx().Our, 5, 1)
e.Ctx().Our.Damage(e.Ctx().Our, &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: e.Ctx().Our.CurrentPet.GetHP().Div(alpacadecimal.NewFromInt(2)),
})
return true
}