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bl/logic/service/fight/effect/effect_510.go
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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 510 - 1 当对手处于防御能力提升时恢复n点体力值
type Effect510 struct {
node.EffectNode
}
func (e *Effect510) Skill_Use_ex() bool {
if e.Ctx().Opp.Prop[1] > 0 {
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Args()[0])
}
return true
}
func init() {
input.InitEffect(input.EffectType.NewSel, 510, &Effect510{})
}