package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // 510 - 1 当对手处于防御能力提升时,恢复n点体力值 type Effect510 struct { node.EffectNode } func (e *Effect510) Skill_Use_ex() bool { if e.Ctx().Opp.Prop[1] > 0 { e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Args()[0]) } return true } func init() { input.InitEffect(input.EffectType.NewSel, 510, &Effect510{}) }