Files
bl/logic/service/fight/effect/effect_502.go
昔念 d367f9d1d4
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2026-03-07 23:54:01 +08:00

41 lines
922 B
Go

package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 502 - n回合内所有直接攻击都将降低对手1/m的体力
type Effect502 struct {
node.EffectNode
}
func (e *Effect502) OnSkill() bool {
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.Category() != info.Category.STATUS { // 非属性技能,即直接攻击
// 计算对手最大体力的1/m
maxHp := e.Ctx().Opp.CurrentPet.GetMaxHP()
damage := maxHp.Div(e.Args()[1])
damageZone := &info.DamageZone{
Type: info.DamageType.Fixed,
Damage: damage,
}
e.Ctx().Opp.Damage(e.Ctx().Our, damageZone)
}
return true
}
func (e *Effect502) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(a[0]) // 持续n回合
}
func init() {
input.InitEffect(input.EffectType.NewSel, 502, &Effect502{})
}