41 lines
922 B
Go
41 lines
922 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 502 - n回合内所有直接攻击都将降低对手1/m的体力
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type Effect502 struct {
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node.EffectNode
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}
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func (e *Effect502) OnSkill() bool {
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if e.Ctx().SkillEntity == nil {
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return true
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}
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if e.Ctx().SkillEntity.Category() != info.Category.STATUS { // 非属性技能,即直接攻击
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// 计算对手最大体力的1/m
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maxHp := e.Ctx().Opp.CurrentPet.GetMaxHP()
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damage := maxHp.Div(e.Args()[1])
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damageZone := &info.DamageZone{
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Type: info.DamageType.Fixed,
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Damage: damage,
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}
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e.Ctx().Opp.Damage(e.Ctx().Our, damageZone)
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}
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return true
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}
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func (e *Effect502) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(a[0]) // 持续n回合
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}
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func init() {
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input.InitEffect(input.EffectType.NewSel, 502, &Effect502{})
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}
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