27 lines
626 B
Go
27 lines
626 B
Go
package effect
|
||
|
||
import (
|
||
"blazing/logic/service/fight/action"
|
||
"blazing/logic/service/fight/input"
|
||
"blazing/logic/service/fight/node"
|
||
)
|
||
|
||
// 482 - m%几率先制+n
|
||
type Effect482 struct {
|
||
node.EffectNode
|
||
}
|
||
|
||
func (e *Effect482) ActionStartEx(fattack, sattack *action.SelectSkillAction) bool {
|
||
|
||
// n%几率触发
|
||
success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100)
|
||
if success && e.Ctx().SkillEntity != nil {
|
||
// 先制+1(提升优先级)
|
||
e.Ctx().SkillEntity.AttackTime += uint32(e.Args()[1].IntPart())
|
||
}
|
||
return true
|
||
}
|
||
func init() {
|
||
input.InitEffect(input.EffectType.NewSel, 482, &Effect482{})
|
||
}
|