package effect import ( "blazing/logic/service/fight/action" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // 482 - m%几率先制+n type Effect482 struct { node.EffectNode } func (e *Effect482) ActionStartEx(fattack, sattack *action.SelectSkillAction) bool { // n%几率触发 success, _, _ := e.Input.Player.Roll(int(e.Args()[0].IntPart()), 100) if success && e.Ctx().SkillEntity != nil { // 先制+1(提升优先级) e.Ctx().SkillEntity.AttackTime += uint32(e.Args()[1].IntPart()) } return true } func init() { input.InitEffect(input.EffectType.NewSel, 482, &Effect482{}) }