Files
bl/logic/service/fight/effect/effect_448.go
昔念 9315fcfa17
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```
refactor(fight): 移除能力操作类型枚举并简化属性设置方法

移除了 info.EnumAbilityOpType 枚举类型及其相关常量定义,
重构了 SetProp 方法调用,不再传递操作类型参数,
通过检查等级正负值来判断是增加还是减少属性,
减少了代码复杂度并统一了属性变更的处理逻辑。
```
2026-03-08 23:24:18 +08:00

42 lines
844 B
Go

package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
type Effect448 struct {
node.EffectNode
rev bool
}
func (e *Effect448) SetArgs(t *input.Input, a ...int) {
e.EffectNode.SetArgs(t, a...)
e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0])
}
func (e *Effect448) OnSkill() bool {
for i, v := range e.SideEffectArgs[1:] {
if e.rev {
e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), int8(v))
} else {
e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), int8(v))
}
}
return true
}
// -----------------------------------------------------------
// 初始化
// -----------------------------------------------------------
func init() {
input.InitEffect(input.EffectType.Skill, 448, &Effect448{
rev: true,
})
input.InitEffect(input.EffectType.Skill, 433, &Effect448{
rev: false,
})
}