package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) type Effect448 struct { node.EffectNode rev bool } func (e *Effect448) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(e.EffectNode.SideEffectArgs[0]) } func (e *Effect448) OnSkill() bool { for i, v := range e.SideEffectArgs[1:] { if e.rev { e.Ctx().Opp.SetProp(e.Ctx().Our, int8(i), int8(v)) } else { e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), int8(v)) } } return true } // ----------------------------------------------------------- // 初始化 // ----------------------------------------------------------- func init() { input.InitEffect(input.EffectType.Skill, 448, &Effect448{ rev: true, }) input.InitEffect(input.EffectType.Skill, 433, &Effect448{ rev: false, }) }