32 lines
548 B
Go
32 lines
548 B
Go
package effect
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import (
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"blazing/logic/service/fight/action"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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/**
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* 438 n概率恢复1/m
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*/
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func init() {
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input.InitEffect(input.EffectType.Skill, 438, &Effect438{})
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}
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type Effect438 struct {
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node.EffectNode
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}
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func (e *Effect438) OnSkill() bool {
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ok, _, _ := e.Input.Player.Roll(e.SideEffectArgs[0], 100)
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if !ok {
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return true
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}
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e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet.GetMaxHP().Div(e.Args()[1]))
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return true
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}
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