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bl/logic/service/fight/effect/effect_438.go

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package effect
import (
"blazing/logic/service/fight/action"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
/**
* 438 n概率恢复1/m
*/
func init() {
input.InitEffect(input.EffectType.Skill, 438, &Effect438{})
}
type Effect438 struct {
node.EffectNode
}
func (e *Effect438) OnSkill() bool {
ok, _, _ := e.Input.Player.Roll(e.SideEffectArgs[0], 100)
if !ok {
return true
}
e.Ctx().Our.Heal(e.Ctx().Our, &action.SelectSkillAction{}, e.Ctx().Our.CurrentPet.GetMaxHP().Div(e.Args()[1]))
return true
}