Files
bl/logic/service/fight/effect/effect_42.go
昔念 994cbb44b8
Some checks failed
ci/woodpecker/push/my-first-workflow Pipeline failed
```
fix(fight): 修复技能实体属性访问问题

- 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式
  从直接访问改为通过XML字段访问,确保数据一致性

- 更新多个boss技能效果处理逻辑中的属性引用路径

- 移除已废弃的effect/486文件

- 在New
2026-03-09 18:49:51 +08:00

51 lines
1.1 KiB
Go

package effect
import (
element "blazing/common/data/Element"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
"github.com/gogf/gf/v2/util/grand"
)
// n回合提示m翻倍
// ---- Effect42 ----
type Effect42 struct {
node.EffectNode
StatusID int
}
func (e *Effect42) Damage_Mul(t *info.DamageZone) bool {
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.XML.Type != int(element.ElementTypeElectric) {
return true
}
//fmt.Println("Effect42_o", t.Damage)
if t.Type == info.DamageType.Red {
t.Damage = t.Damage.Mul(alpacadecimal.NewFromInt(2))
}
//fmt.Println("Effect42_n", t.Damage)
return true
}
func (e *Effect42) SetArgs(t *input.Input, a ...int) {
//e.CanStack(-1)//后续的不会顶掉这个效果
e.EffectNode.SetArgs(t, a...)
e.Duration(grand.N(int(e.Args()[0].IntPart()), int(e.Args()[1].IntPart()))) //次数类,无限回合
}
// ---- 注册所有效果 ----
func init() {
input.InitEffect(input.EffectType.Skill, 42, &Effect42{})
}