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bl/logic/service/fight/effect/effect_42.go

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package effect
import (
element "blazing/common/data/Element"
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
"github.com/gogf/gf/v2/util/grand"
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)
// n回合提示m翻倍
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// ---- Effect42 ----
type Effect42 struct {
node.EffectNode
StatusID int
}
func (e *Effect42) Damage_Mul(t *info.DamageZone) bool {
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if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.XML.Type != int(element.ElementTypeElectric) {
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return true
}
//fmt.Println("Effect42_o", t.Damage)
if t.Type == info.DamageType.Red {
t.Damage = t.Damage.Mul(alpacadecimal.NewFromInt(2))
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}
//fmt.Println("Effect42_n", t.Damage)
return true
}
func (e *Effect42) SetArgs(t *input.Input, a ...int) {
//e.CanStack(-1)//后续的不会顶掉这个效果
e.EffectNode.SetArgs(t, a...)
e.Duration(grand.N(int(e.Args()[0].IntPart()), int(e.Args()[1].IntPart()))) //次数类,无限回合
}
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// ---- 注册所有效果 ----
func init() {
input.InitEffect(input.EffectType.Skill, 42, &Effect42{})
}