Files
bl/logic/service/fight/effect/effect_100.go
昔念 994cbb44b8
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fix(fight): 修复技能实体属性访问问题

- 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式
  从直接访问改为通过XML字段访问,确保数据一致性

- 更新多个boss技能效果处理逻辑中的属性引用路径

- 移除已废弃的effect/486文件

- 在New
2026-03-09 18:49:51 +08:00

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package effect
import (
"blazing/logic/service/fight/info"
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
"github.com/alpacahq/alpacadecimal"
)
// 自身体力越少则威力越大
type Effect100 struct {
node.EffectNode
}
func (e *Effect100) SkillHit() bool {
if e.Ctx().SkillEntity == nil {
return true
}
if e.Ctx().SkillEntity.Category() == info.Category.STATUS {
return true
}
//技能威力=【165-65*【当前体力百分比】】,任意体力百分比对应的威力浮动范围∈[-10+10]
odp := e.GetInput().CurrentPet.GetHP().Div(e.GetInput().CurrentPet.GetMaxHP()).Mul(alpacadecimal.NewFromInt(65))
if odp.Cmp(alpacadecimal.NewFromInt(165)) == -1 {
e.Ctx().SkillEntity.XML.Power = int(alpacadecimal.NewFromInt(165).Sub(odp).IntPart())
}
return true
}
// ---- 注册所有效果 ----
func init() {
input.InitEffect(input.EffectType.Skill, 100, &Effect100{})
}