package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" "github.com/alpacahq/alpacadecimal" ) // 自身体力越少则威力越大 type Effect100 struct { node.EffectNode } func (e *Effect100) SkillHit() bool { if e.Ctx().SkillEntity == nil { return true } if e.Ctx().SkillEntity.Category() == info.Category.STATUS { return true } //技能威力=【165-65*【当前体力百分比】】,任意体力百分比对应的威力浮动范围∈[-10,+10] odp := e.GetInput().CurrentPet.GetHP().Div(e.GetInput().CurrentPet.GetMaxHP()).Mul(alpacadecimal.NewFromInt(65)) if odp.Cmp(alpacadecimal.NewFromInt(165)) == -1 { e.Ctx().SkillEntity.XML.Power = int(alpacadecimal.NewFromInt(165).Sub(odp).IntPart()) } return true } // ---- 注册所有效果 ---- func init() { input.InitEffect(input.EffectType.Skill, 100, &Effect100{}) }