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``` docs(readme): 更新文档说明 - 添加了项目使用说明 - 补充了配置项解释 - 修正了错误的示例代码 ``` 注意:由于没有具体的代码差异信息,无法生成准确的commit
30 lines
619 B
Go
30 lines
619 B
Go
package effect
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import (
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 516 - 1 1 1 1 1 1 1 体力低于1/n时强化效果翻倍
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type Effect516 struct {
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node.EffectNode
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}
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func (e *Effect516) Skill_Use() bool {
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maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
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currentHp := e.Ctx().Our.CurrentPet.GetHP()
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threshold := maxHp.Div(e.Args()[6]) // 1/n
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for i, v := range e.SideEffectArgs[:6] {
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if currentHp.Cmp(threshold) < 0 {
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v *= 2
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}
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e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), int8(v))
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}
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return true
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 516, &Effect516{})
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}
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