Files
bl/logic/service/fight/effect/516.go
昔念 ce279cd992
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根据提供的code differences信息,我无法看到具体的代码变更内容。由于code differences部分为空白,我将提供一个通用的示例格式:
```
docs(readme): 更新文档说明

- 添加了项目使用说明
- 补充了配置项解释
- 修正了错误的示例代码
```

注意:由于没有具体的代码差异信息,无法生成准确的commit
2026-03-09 22:36:30 +08:00

30 lines
619 B
Go

package effect
import (
"blazing/logic/service/fight/input"
"blazing/logic/service/fight/node"
)
// 516 - 1 1 1 1 1 1 1 体力低于1/n时强化效果翻倍
type Effect516 struct {
node.EffectNode
}
func (e *Effect516) Skill_Use() bool {
maxHp := e.Ctx().Our.CurrentPet.GetMaxHP()
currentHp := e.Ctx().Our.CurrentPet.GetHP()
threshold := maxHp.Div(e.Args()[6]) // 1/n
for i, v := range e.SideEffectArgs[:6] {
if currentHp.Cmp(threshold) < 0 {
v *= 2
}
e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), int8(v))
}
return true
}
func init() {
input.InitEffect(input.EffectType.Skill, 516, &Effect516{})
}