package effect import ( "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // 516 - 1 1 1 1 1 1 1 体力低于1/n时强化效果翻倍 type Effect516 struct { node.EffectNode } func (e *Effect516) Skill_Use() bool { maxHp := e.Ctx().Our.CurrentPet.GetMaxHP() currentHp := e.Ctx().Our.CurrentPet.GetHP() threshold := maxHp.Div(e.Args()[6]) // 1/n for i, v := range e.SideEffectArgs[:6] { if currentHp.Cmp(threshold) < 0 { v *= 2 } e.Ctx().Our.SetProp(e.Ctx().Our, int8(i), int8(v)) } return true } func init() { input.InitEffect(input.EffectType.Skill, 516, &Effect516{}) }