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fix(fight): 修复技能实体属性访问问题 - 修改所有技能实体的ID、Power、CritRate、MustHit、Priority等属性访问方式 从直接访问改为通过XML字段访问,确保数据一致性 - 更新多个boss技能效果处理逻辑中的属性引用路径 - 移除已废弃的effect/486文件 - 在New
40 lines
774 B
Go
40 lines
774 B
Go
package effect
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import (
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"blazing/logic/service/fight/info"
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"blazing/logic/service/fight/input"
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"blazing/logic/service/fight/node"
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)
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// 493 - m回合内若对手使用攻击技能则自身下n回合必定暴击
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type Effect493 struct {
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node.EffectNode
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can bool
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}
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func (e *Effect493) Skill_Use_ex() bool {
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if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() != info.Category.STATUS {
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e.can = true
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}
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return true
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}
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func (e *Effect493) SkillHit() bool {
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if !e.can {
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return true
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}
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e.Ctx().SkillEntity.XML.CritRate = 16
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return true
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}
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func (e *Effect493) SetArgs(t *input.Input, a ...int) {
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e.EffectNode.SetArgs(t, a...)
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e.EffectNode.Duration(a[0]) // 持续m回合
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}
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func init() {
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input.InitEffect(input.EffectType.Skill, 493, &Effect493{})
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}
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