package effect import ( "blazing/logic/service/fight/info" "blazing/logic/service/fight/input" "blazing/logic/service/fight/node" ) // 493 - m回合内若对手使用攻击技能则自身下n回合必定暴击 type Effect493 struct { node.EffectNode can bool } func (e *Effect493) Skill_Use_ex() bool { if e.Ctx().SkillEntity != nil && e.Ctx().SkillEntity.Category() != info.Category.STATUS { e.can = true } return true } func (e *Effect493) SkillHit() bool { if !e.can { return true } e.Ctx().SkillEntity.XML.CritRate = 16 return true } func (e *Effect493) SetArgs(t *input.Input, a ...int) { e.EffectNode.SetArgs(t, a...) e.EffectNode.Duration(a[0]) // 持续m回合 } func init() { input.InitEffect(input.EffectType.Skill, 493, &Effect493{}) }